Tracking Delay (ms) – Artificial tracking delay to prevent inhuman reaction time
Target Offset (px) – Offset aim point from center of target — constant or scaled mode
Restricted Tracking – Limit aim correction to a percentage of FOV — prevents unnatural snap
Latency Compensation (%) – Percentage-based compensation for total system pipeline latency
Target Lock – Toggle strict target locking on or off
⚡ Extra Features
GPU optimization, remote control, per-model configuration, and redundant tracking for maximum reliability.
Platform Features
GPU Models – Detection models optimized for your specific card — Nvidia and Intel GPUs supported
Web UI – Control Spectra from any mobile or network device — change settings mid-game
Settings Per Model – Highly configurable per-model configs — swap game profiles in one click
Fallback System – Run up to 2 different models simultaneously for better tracking — if one loses, the other has it
🎨 Colorbot
Lightweight color-based target detection that runs on minimal hardware. A standalone alternative to the full ByteTrack pipeline — ideal for Valorant and games with high-contrast player models.
Color Detection
Color Range Selection – Pick target color ranges to match enemy player models — HSV-based precision filtering
Customizable Aiming Point – Choose where to aim relative to the detected color region — head, body, or custom offset
Sensitivity Tuning – Adjust detection sensitivity and minimum blob size to reduce false positives
Lightweight Processing – Runs on any CPU with no dedicated GPU required — minimal hardware footprint
Customization
Color Profiles – Save and load color configurations per game — swap between profiles instantly
Aiming Point Offset – Fine-tune the aim point with pixel-level X/Y offset from the detected region center
Detection Threshold – Configure confidence and area thresholds to filter noise from actual targets
Minimal Requirements – No GPU needed — any modern second PC can run the colorbot pipeline
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🖥️ Hardware & Capture
Full compatibility matrix for aim devices, capture methods, and system requirements.
🎯 Supported Aim Devices
Makcu – Full native support with Axis Locking
Ferrum – Full native support with Axis Locking
XIM Matrix + Makcu – Combo support for expanded compatibility
Titan Two – Script-based integration with full feature access (Titan Two is Required for Xbox, PS5 Requires Titan Two + P5 General)
🎞️ Capture Methods
OBS – Standard OBS capture — lowest complexity setup
OBS + NDI – Network-based capture for flexible PC placement
DXCAM – DirectX capture for same-network setups
Capture Card – USB 3.0 / PCIe required for console and FACEIT play
⚠️ System Requirements
Second PC – Dedicated GPU: GTX 1660 or better
Aim Device – One of the supported hardware devices listed above
Capture Card – Required for console or FACEIT — optional for PC with OBS/NDI
🎯 Targeting Engine
The core targeting engine with three algorithm modes, full FOV control, and intelligent tracking that adapts to every engagement.
Core Settings
Target – Head, Neck, Offset, or custom bone selection for precise hitbox targeting
FOV – Custom Field of View with pixel-precise detection radius
Speed – Independent X/Y speed control for natural horizontal and vertical movement
Mode – Human, Semi-Legit, or Rage — three algorithm presets from subtle to aggressive
Aim Key – Selectable activation key with toggle or hold behavior
Box Shrink Factor – Reduces bounding box when detections are too large for precision refinement
Advanced
Algorithms – Three distinct aim algorithms with different movement profiles
HardLock Mode – Maintains the identified target even when it moves outside your FOV
Confidence Range – Dynamically adjust confidence to increase or decrease detection sensitivity
Smoothness – Combined smoothness and prediction for organic aim movement
🧠 Humanization Suite
Every input is processed through a multi-layered humanization pipeline that defeats both server-side heuristics and manual replay review.
Movement Humanization
Hand Tremor – Micro-oscillations that mirror real neuromuscular noise patterns
Tracking Delay (ms) – Artificial tracking delay to prevent inhuman reaction time
Target Offset (px) – Offset aim point from center of target — constant or scaled mode
Restricted Tracking – Limit aim correction to a percentage of FOV — prevents unnatural snap
Latency Compensation (%) – Percentage-based compensation for total system pipeline latency
Target Lock – Toggle strict target locking on or off
⚡ Extra Features
GPU optimization, remote control, per-model configuration, and redundant tracking for maximum reliability.
Platform Features
GPU Models – Detection models optimized for your specific card — Nvidia and Intel GPUs supported
Web UI – Control Spectra from any mobile or network device — change settings mid-game
Settings Per Model – Highly configurable per-model configs — swap game profiles in one click
Fallback System – Run up to 2 different models simultaneously for better tracking — if one loses, the other has it
🎨 Colorbot
Lightweight color-based target detection that runs on minimal hardware. A standalone alternative to the full ByteTrack pipeline — ideal for Valorant and games with high-contrast player models.
Color Detection
Color Range Selection – Pick target color ranges to match enemy player models — HSV-based precision filtering
Customizable Aiming Point – Choose where to aim relative to the detected color region — head, body, or custom offset
Sensitivity Tuning – Adjust detection sensitivity and minimum blob size to reduce false positives
Lightweight Processing – Runs on any CPU with no dedicated GPU required — minimal hardware footprint
Customization
Color Profiles – Save and load color configurations per game — swap between profiles instantly
Aiming Point Offset – Fine-tune the aim point with pixel-level X/Y offset from the detected region center
Detection Threshold – Configure confidence and area thresholds to filter noise from actual targets
Minimal Requirements – No GPU needed — any modern second PC can run the colorbot pipeline