Tracking Delay (ms) – Artificial tracking delay to prevent inhuman reaction time
Target Offset (px) – Offset aim point from center of target — constant or scaled mode
Restricted Tracking – Limit aim correction to a percentage of FOV — prevents unnatural snap
Latency Compensation (%) – Percentage-based compensation for total system pipeline latency
Target Lock – Toggle strict target locking on or off
⚡ Extra Features
GPU optimization, remote control, per-model configuration, and redundant tracking for maximum reliability.
Platform Features
GPU Models – Detection models optimized for your specific card — Nvidia and Intel GPUs supported
Web UI – Control Spectra from any mobile or network device — change settings mid-game
Settings Per Model – Highly configurable per-model configs — swap game profiles in one click
Fallback System – Run up to 2 different models simultaneously for better tracking — if one loses, the other has it
🎨 Colorbot
Lightweight color-based target detection that runs on minimal hardware. A standalone alternative to the full ByteTrack pipeline — ideal for Valorant and games with high-contrast player models.
Color Detection
Color Range Selection – Pick target color ranges to match enemy player models — HSV-based precision filtering
Customizable Aiming Point – Choose where to aim relative to the detected color region — head, body, or custom offset
Sensitivity Tuning – Adjust detection sensitivity and minimum blob size to reduce false positives
Lightweight Processing – Runs on any CPU with no dedicated GPU required — minimal hardware footprint
Customization
Color Profiles – Save and load color configurations per game — swap between profiles instantly
Aiming Point Offset – Fine-tune the aim point with pixel-level X/Y offset from the detected region center
Detection Threshold – Configure confidence and area thresholds to filter noise from actual targets
Minimal Requirements – No GPU needed — any modern second PC can run the colorbot pipeline
Tracking Delay (ms) – Artificial tracking delay to prevent inhuman reaction time
Target Offset (px) – Offset aim point from center of target — constant or scaled mode
Restricted Tracking – Limit aim correction to a percentage of FOV — prevents unnatural snap
Latency Compensation (%) – Percentage-based compensation for total system pipeline latency
Target Lock – Toggle strict target locking on or off
⚡ Extra Features
GPU optimization, remote control, per-model configuration, and redundant tracking for maximum reliability.
Platform Features
GPU Models – Detection models optimized for your specific card — Nvidia and Intel GPUs supported
Web UI – Control Spectra from any mobile or network device — change settings mid-game
Settings Per Model – Highly configurable per-model configs — swap game profiles in one click
Fallback System – Run up to 2 different models simultaneously for better tracking — if one loses, the other has it
🎨 Colorbot
Lightweight color-based target detection that runs on minimal hardware. A standalone alternative to the full ByteTrack pipeline — ideal for Valorant and games with high-contrast player models.
Color Detection
Color Range Selection – Pick target color ranges to match enemy player models — HSV-based precision filtering
Customizable Aiming Point – Choose where to aim relative to the detected color region — head, body, or custom offset
Sensitivity Tuning – Adjust detection sensitivity and minimum blob size to reduce false positives
Lightweight Processing – Runs on any CPU with no dedicated GPU required — minimal hardware footprint
Customization
Color Profiles – Save and load color configurations per game — swap between profiles instantly
Aiming Point Offset – Fine-tune the aim point with pixel-level X/Y offset from the detected region center
Detection Threshold – Configure confidence and area thresholds to filter noise from actual targets
Minimal Requirements – No GPU needed — any modern second PC can run the colorbot pipeline