Requires: DMA Card
🎯 Fuser ESP
Multi-monitor overlay with complete entity tracking.
- Boxes – Draw boxes around all entities with customizable styles
- Skeletons – Display stick-figure outlines for player movement tracking
- Hitboxes – Show hitbox zones for precise targeting
- Ability bars – Display ability cooldowns including three signatures and ultimate
- Tracers – Show projectile trails and trajectories
- FOV arrows – Point toward off-screen enemies for full awareness
- Health bars – Display health with dynamic colors and vertical/horizontal options
- Name tags – Show player names above their heads
- Distance readout – Display exactly how far away each entity is
- Team-coloured boxes – Color-code entities by team affiliation
- Status tags – Show important status indicators like "Ult Ready" and "No Parry"
🗺️ 2D Radar
Top-down map with complete situational awareness.
- Hero portrait icons – Display hero icons with team colours
- FOV cone – Show your field of view direction and angle
- Image layers – Toggle between blips only, pre-rendered image, or live geometry
- Geometry controls – Fill floors, draw walls, adjust height slabs
- View controls – Scroll zoom, drag to pan, right-drag to rotate
- Follow local player – Camera follows your hero automatically
- FOV cone customization – Adjust length and angle in degrees
- Circular fuser overlay – Optional circular inset on the fuser display
- Compass and zoom readout – Display current orientation and zoom level
🌍 3D Collision Map
Interactive perspective view of the map.
- Free-fly camera – Cut the camera loose and fly freely through the map
- Follow player view – Lock to a specific hero's perspective
- Geometry & shading – Cut above camera, exclude ceilings, tint materials
- Fog controls – Adjust fog strength, start, end, and colour
- Height bands – Visual elevation bands with custom strength and spacing
- Entity markers – Draw entities with hide friendly and hover tooltips
- Player icon size – Customize marker and icon sizes
🎯 Aim Assist
Humanized motor-profile aim for natural-looking precision.
- Hardware or memory input – Choose between HID device or memory-based aim
- Visible-only line of sight – Only locks onto targets you can actually see
- Dual triggerbots – Separate triggerbots for players and XP orbs
- Per-hero hitbox zones – Customize hitbox selection per hero with body zone preview
- Humanized motor profiles – Recorded profiles that mimic natural mouse movement
- Motor profile presets – Bundled Average, Good, and Pro profiles
- FOV circle – Display aimbot field of view with custom pixel radius
- Lead compensation – Calculate bullet velocity and XP vertical velocity
- Recoil compensation – RCS via memory path with adjustable scale
- Onset latency & tracking lag – Fine-tune aim response characteristics
- Pressure model – Natural aiming pressure simulation
- Auto ability index – Assign ability aim to slots 0–3
🎯 Aim Trainer
Record your actual aim and compile it into replays.
- Profile inputs – Name, mouse DPI, sensitivity, horizontal FOV
- Scenario types – Flick acquisition (snap), Reaction timing (timed), Continuous tracking (follow)
- Session controls – 10–180 second duration, target radius, pace/pressure settings
- Recording speed – Samples up to 240 Hz for high-fidelity profiles
- Live metrics – Elapsed time, hits/shots, click accuracy, on-target percentage, mean reaction
- Profile pipeline – Generate profiles from sessions, export straight to aimbot
- Calibration – Summary with acquisition median, onset median, tracking lag
⚡ Gated Exploits
One master switch controls all memory writes.
- Allow Memory Writes – Master gate for every path that writes to game memory
- Camera offset – Free third-person offset with X/Y/Z world space adjustment
- Auto parry – Automatic parry via hardware or memory with range control
- Status badges – Real-time status indicators (Unavailable, Memory Off, Ready, Active)
📊 Explorers
Live sortable tables covering every major entity class.
- Pawn List – Address, position, velocity, team, souls, item value, abilities, cooldowns
- Controller List – Address, pawn handle, level, hero ID, health, dead status
- Monster List – Position, health, type, dormant status
- Trooper List – Position, health, team, dormant, friendly status
- Sinner List – Position, health, dormant status
- XP List – Position, attackable time, dormant status
- MidBoss List – Position, health, state, dormant status
- Prop List – Position, dormant status
- Ability List – Name, type, slot, charges, cooldowns, VData
- Entity List – Address, class, chunk, slot
⚙️ The Shell
A real desktop application with full customization.
- Docking & navigation – Left activity rail, drag to split, stack, or tear out into new windows
- Colour registry – Searchable registry of every colour in the product with live updates
- Dark and Light themes – Custom widget kit with IBM Plex Mono/Sans typography
- Seasonal chrome – Seasonal title-bar decorations with 13 seasons available
- Onboarding & docs – Guided coach-mark tour, unlockable tutorial achievements
- In-app manual – Searchable full product manual with TOC and on-this-page navigation
- Debug log – Levels, filter, flush to file for troubleshooting
⚙️ Architecture & Performance
Zero FPS cost – The client lives on a second machine reading over the bus. No injected UI, no overlay hooked into the game process.
- 240 Hz motion sampling – Trainer sessions record up to 240 samples per second
- 8192 px geometry slice resolution – Radar collision slabs bake at up to 8192 resolution
- DMA architecture – External read path, not an injected cheat UI
- Dual-PC input – Keybinds listen on overlay PC, game PC, or both
- Patch resilience – Features tied to game build report "unavailable" until updated
- Updates included – All updates included in every plan
🔑 Keybinds
- Player aimbot – Mouse 5 hold (default) – Primary weapon aim on heroes
- XP aimbot – Mouse 4 hold (default) – Soul & XP orb acquisition
- Ability aimbot – G hold (default) – Ability projectile aim
- Docs search – / (default) – Focus the in-app manual search
- Dual-PC support – Keybinds can listen on local PC, game PC, or both